<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="2006GMCSierra" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>2006 GMC Sierra 2500</name>
        <specs>
            <power>200</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store/store_.png</image>
        <price>7500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FSCLIPS</brand>
        <category>cars</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0.147 0 0</shopRotationOffset>

    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
		
        <filename>i3d/FSClipsonPatreon.i3d</filename>
        <sounds filename="sounds/6oh.xml"/>
		
		
        <size width="2.5" length="5.8" height="2"/>
        <components>
            <component centerOfMass="0 0.4 0.3" solverIterationCount="10" mass="1600" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CAR" />
        <mapHotspot type="CAR" />
    </base>



     <designConfigurations title="mirrors">
		 <designConfiguration name="stock af" price="0">
		     <objectChange node="0>0|14|1|0|1|0|3|0" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|3|0" visibilityActive="true" />
		 </designConfiguration>
		 <designConfiguration name="high country" price="0">
		     <objectChange node="0>0|14|1|0|1|0|3|1" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|3|1" visibilityActive="true" />
		 </designConfiguration>			
     </designConfigurations>
	 
	 <design2Configurations title="window tint">
		 <design2Configuration name="grandpa/stock tint" price="0">
		     <objectChange node="0>0|14|1|0|1|0|0|0" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|0|0" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|9|0|0"   visibilityActive="true" />
		 </design2Configuration>
		 <design2Configuration name="semi tinted" price="0">
		     <objectChange node="0>0|14|1|0|1|0|0|1" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|0|1" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|9|0|1"   visibilityActive="true" />
		 </design2Configuration>
		 <design2Configuration name="murdered/smacked" price="0">
		     <objectChange node="0>0|14|1|0|1|0|0|2" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|0|2" visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|9|0|2"   visibilityActive="true" />
		 </design2Configuration>
     </design2Configurations>
	 
	 <design3Configurations title="front bumper">
		 <design3Configuration name="stock" price="0">
		     <objectChange node="0>0|14|1|0|3|1|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3|2|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3|5|0"   visibilityActive="true" />
		 </design3Configuration>
		 <design3Configuration name="colormatched" price="0">
		     <objectChange node="0>0|14|1|0|3|1|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3|2|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3|5|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3|1|0"   visibilityActive="false" />
			 <objectChange node="0>0|14|1|0|3|5|0"   visibilityActive="false" />
		 </design3Configuration>
		 <design3Configuration name="ranchhand" price="0">
		     <objectChange node="0>0|14|1|0|9|8"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|3"     visibilityActive="false" />
		 </design3Configuration>
     </design3Configurations>
	 
	 <design4Configurations title="grille">
		 <design4Configuration name="stock" price="0">
		     <objectChange node="0>0|14|1|0|8|4|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|8|0|0"   visibilityActive="true" />
		 </design4Configuration>
		 <design4Configuration name="colormatched" price="0">
		     <objectChange node="0>0|14|1|0|8|4|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|8|0|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|8|4|0"   visibilityActive="false" />
			 <objectChange node="0>0|14|1|0|8|0|0"   visibilityActive="false" />
		 </design4Configuration>
     </design4Configurations>
	 
	 <design5Configurations title="cab trim">
		 <design5Configuration name="yessir" price="0">
		     <objectChange node="0>0|14|1|0|1|0|2"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|2"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|9|5"     visibilityActive="true" />
		 </design5Configuration>
		 <design5Configuration name="nah" price="0">
		     <objectChange node="0>0|14|1|0|1|0|2"   visibilityActive="false" />
			 <objectChange node="0>0|14|1|0|2|0|2"   visibilityActive="false" />
			 <objectChange node="0>0|14|1|0|9|5"     visibilityActive="false" />
		 </design5Configuration>
     </design5Configurations>
	 
	 <design6Configurations title="window trim">
		 <design6Configuration name="chrome" price="0">
		     <objectChange node="0>0|14|1|0|1|0|5|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|6|0"   visibilityActive="true" />
		 </design6Configuration>
		 <design6Configuration name="stock" price="0">
		     <objectChange node="0>0|14|1|0|1|0|5|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|6|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|1|0|5|0"   visibilityActive="false" />
			 <objectChange node="0>0|14|1|0|2|0|6|0"   visibilityActive="false" />
		 </design6Configuration>
     </design6Configurations>
	 
	 <design7Configurations title="door handles">
		 <design7Configuration name="paint w/ chrome" price="0">
		     <objectChange node="0>0|14|1|0|1|0|1|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|1|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|1|0|6|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|7|0"   visibilityActive="true" />
		 </design7Configuration>
		 <design7Configuration name="paint w/ paint" price="0">
		     <objectChange node="0>0|14|1|0|1|0|1|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|1|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|1|0|6|0"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|7|0"   visibilityActive="true" />
		 </design7Configuration>
		 <design7Configuration name="stock w/ paint" price="0">
		     <objectChange node="0>0|14|1|0|1|0|1|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|1|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|1|0|6|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|7|1"   visibilityActive="true" />
		 </design7Configuration>
		 <design7Configuration name="stock w/ stock" price="0">
		     <objectChange node="0>0|14|1|0|1|0|1|2"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|1|2"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|1|0|6|1"   visibilityActive="true" />
			 <objectChange node="0>0|14|1|0|2|0|7|1"   visibilityActive="true" />
		 </design7Configuration>
     </design7Configurations>
	 
	 <design8Configurations title="suspension">
        <design8Configuration name="stock">
        </design8Configuration> 
		<design8Configuration name="leveling kit">
		     <objectChange node="0>0|0|0|0" translationActive="0 -.035 0" />
		     <objectChange node="0>0|0|1|0" translationActive="0 -.035 0" />
        </design8Configuration> 
     </design8Configurations>
	





    <wheels>
        <wheelConfigurations>
		
			<wheelConfiguration name="nitto/stocks" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.5" repr="0>0|0|0" driveNode="0>0|0|0|0" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="10" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.5" repr="0>0|0|1" driveNode="0>0|0|1|0" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="10" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="0>0|0|3|0" driveNode="0>0|0|2" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="35" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="0>0|0|3|0" driveNode="0>0|0|3" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="35" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|0|0|0|0|0|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|1|0|0|0|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|2|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|3|1|0" visibilityActive="true"/>
				<objectChange node="0>0|0|0|0|0|0|1|0|0" visibilityActive="true"/>
                <objectChange node="0>0|0|1|0|0|0|1|0|0" visibilityActive="true"/>
                <objectChange node="0>0|0|2|1|0|0" visibilityActive="true"/>
                <objectChange node="0>0|0|3|1|0|0" visibilityActive="true"/>
            </wheelConfiguration>
			
			<wheelConfiguration name="grapps/stocks" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.5" repr="0>0|0|0" driveNode="0>0|0|0|0" radius="0.45" width="0.27" forcePointRatio="0.4" initialCompression="10" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.5" repr="0>0|0|1" driveNode="0>0|0|1|0" radius="0.45" width="0.27" forcePointRatio="0.4" initialCompression="10" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="0>0|0|3|0" driveNode="0>0|0|2" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="35" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.7" repr="0>0|0|3|0" driveNode="0>0|0|3" radius="0.44" width="0.27" forcePointRatio="0.4" initialCompression="35" suspTravel="0.18" spring="14" damper="3" frictionScale="8"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
                <objectChange node="0>0|0|0|0|0|0|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|1|0|0|0|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|2|1|0" visibilityActive="true"/>
                <objectChange node="0>0|0|3|1|0" visibilityActive="true"/>
				<objectChange node="0>0|0|0|0|0|0|1|0|1" visibilityActive="true"/>
                <objectChange node="0>0|0|1|0|0|0|1|0|1" visibilityActive="true"/>
                <objectChange node="0>0|0|2|1|0|1" visibilityActive="true"/>
                <objectChange node="0>0|0|3|1|0|1" visibilityActive="true"/>
            </wheelConfiguration>

        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0"/>
			<state lightTypes="0 1"/>
			<state lightTypes="0 1 2"/>
        </states>

        <sharedLight linkNode="0>0|1|0|0" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
        <sharedLight linkNode="0>0|1|0|1" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>

        <realLights>
            <low>
                <light node="0>0|1|2|0" lightTypes="1 2" excludedLightTypes="3"/>
                <light node="0>0|1|2|1"   lightTypes="2"/>
            </low>
            <high>
                <light node="0>0|1|2|2"        lightTypes="1 2" />
                <light node="0>0|1|2|4"        lightTypes="0"/>
                <light node="0>0|1|3|0"        lightTypes="0"/>
                <light node="0>0|1|2|3"        lightTypes="2"/>
                <brakeLight node="0>0|1|3|0" />
                <turnLightLeft node="0>0|1|4|0" />
                <turnLightRight node="0>0|1|4|1" />
                <reverseLight node="0>0|1|5|0" />
            </high>
        </realLights>

        <defaultLights>
			<defaultLight shaderNode="0>0|14|1|0|0|3|0"   lightTypes="0" intensity="50"/>
			<defaultLight shaderNode="0>0|14|1|0|0|3|2"   lightTypes="0" intensity="50"/>
			
			<defaultLight shaderNode="0>0|14|1|0|5|0"   lightTypes="1" intensity="20"/>
			<defaultLight shaderNode="0>0|14|1|0|5|1"   lightTypes="1" intensity="20"/>
			<defaultLight shaderNode="0>0|14|1|0|5|2"   lightTypes="0" intensity="20"/>
			<defaultLight shaderNode="0>0|14|1|0|5|3"   lightTypes="0" intensity="15"/>
			<defaultLight shaderNode="0>0|14|1|0|5|4"   lightTypes="0" intensity="15"/>
			<defaultLight shaderNode="0>0|14|1|0|5|5"   lightTypes="0" intensity="15"/>
			
			<defaultLight shaderNode="0>0|14|1|0|6|1|7"   lightTypes="0" intensity="15"/>
			<defaultLight shaderNode="0>0|14|1|0|6|3|5"   lightTypes="0" intensity="15"/>
			<defaultLight shaderNode="0>0|14|1|0|6|3|8"   lightTypes="0" intensity="15"/>
			
			<defaultLight shaderNode="0>0|14|1|0|3|0"   lightTypes="1" intensity="15"/>
			
			<defaultLight shaderNode="0>0|14|1|0|1|0|3|1|1"   lightTypes="0" intensity="15"/>
			<defaultLight shaderNode="0>0|14|1|0|2|0|3|1|1"   lightTypes="0" intensity="15"/>
			
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="0>0|14|1|0|0|3|2"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="0>0|14|1|0|0|3|1" intensity="50"/>
        </reverseLights>

        <turnLights>
        </turnLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleSpeed" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleFuel" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleBattery" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleTemperature02" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleTemperature01" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightHazard" node="iconHazard_decals" intensity="0.2"/>
            <dashboard displayType="ROT"     valueType="turnLight"       node="leverTurnlight" minRot="15 0 0" maxRot="-15 0 0" doInterpolation="true" />
        </dashboards>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="ELONGATED" placementArea="0.06 0.2 0.2 0.2"/>
        <licensePlate node="licensePlateBack"  position="BACK"  preferedType="SQUARISH"  placementArea="0.08 0.15 0.08 0.15"/>
    </licensePlates>

    <enterable isTabbable="true" >
        <enterReferenceNode node="0>"/>
        <exitPoint node="exitPoint"/>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.35" rotation="-17.5 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"  shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <mirrors>
            <mirror node="mirrorLeft_decals"     prio="1" />
            <mirror node="mirrorRight_decals"    prio="1" />
            <mirror node="mirrorInterior_decals" prio="2" />
        </mirrors>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget"  poseId="narrowFingers"/>
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" poseId="narrowFingers"/>
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas" referenceNode="pedalGas"/>
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake"/>
        </characterTargetNodeModifier>

        <characterTargetNodeModifier node="playerLeftFootTarget" transitionTime="0.1" >
            <state node="playerLeftFootTargetClutch" referenceNode="pedalClutch"/>
        </characterTargetNodeModifier>
    </enterable>

    <attacherJoints comboDuration="2">
        <attacherJointConfigurations>
            <attacherJointConfiguration name="None" price="0"/>
            <attacherJointConfiguration name="DropGN" price="680">
                <attacherJoint node="0>0|8|0|0" jointType="trailer" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
                <attacherJoint node="0>0|8|0|0" jointType="trailerLow" lowerRotLimit="10 50 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
                <attacherJoint node="0>0|8|0|1" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="12 175 12" enableCollision="true" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
				<attacherJoint node="0>0|8|0|1" jointType="semitrailerCar" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="12 175 12" enableCollision="true" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
                <objectChange node="0>0|14|1|0|0|5|0" visibilityActive="true"/>
            </attacherJointConfiguration>
        </attacherJointConfigurations>
    </attacherJoints>

    <drivable>
        <steeringWheel node="0>0|7|0|0" indoorRotation="540" outdoorRotation="50" />
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <fillUnit>
        <fillUnitConfigurations title="bed set up">
            <fillUnitConfiguration name="none">
                <fillUnits>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration name="service bed" price="1500">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="Diesel" capacity="120"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="5"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="Diesel" capacity="900">
                        <exactFillRootNode node="0>2|1|0"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="0>0|14|1|0|0|5|1" visibilityActive="true" visibilityInactive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	<fillTriggerVehicle triggerNode="0>2|0|0" fillUnitIndex="3" litersPerSecond="15"/>
    <dischargeable>
        <dischargeNode node="0>2|2|0" emptySpeed="15" fillUnitIndex="3" canDischargeToGround="false" allowAIDischarge="true">
            <info width="1.0" length="0.5" zOffset="0.4"/>
            <trigger node="0>2|2|1"/>
        </dischargeNode>
    </dischargeable>

    <motorized statsType="car">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="30" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>

                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>

                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>

                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
           <motorConfiguration name="6.0L" hp="305" price="1200">
                <motor torqueScale="5.2" minRpm="1000" maxRpm="5200" maxForwardSpeed="200" maxBackwardSpeed="35" brakeForce="4.5" lowBrakeForceScale="0.22" rotInertia="0.0015">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2200" torque="1"/>
                    <torque rpm="3880" torque="1"/>
                    <torque rpm="4500" torque="0.75"/>
                    <torque rpm="5200" torque="0.63"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200"/>
            </motorConfiguration>
        </motorConfigurations>

        <gearLevers>
        </gearLevers>
		
    <speedRotatingParts>

    </speedRotatingParts>

		<animationNodes>
		</animationNodes>		
		

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
        </exhaustEffects>

        <motorStartDuration>3000</motorStartDuration>

        <dashboards>
            <dashboard displayType="ROT" valueType="speed" node="needleSpeed" minRot="0" maxRot="-243" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="motorTemperature" node="needleTemperature01" minRot="30" maxRot="-51" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="motorTemperature" node="needleTemperature02" minRot="-5" maxRot="77" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="clutchPedal" node="pedalClutch" minRot="0" maxRot="-15" rotAxis="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="keyIgnition" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -45"/>
            </dashboard>
        </dashboards>
    </motorized>

    <animations>
        <animation name="Tailgate">
            <part node="0>0|14|1|0|0|1" startTime="0.00" endTime="3.00" startRot="0 0 0" endRot="-180 0 0"/>

            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.4" pitchScale="1.4"  linkNode="backDoor"/>
            <sound template="metalOpen"     startTime="0.15"  direction="1"  volumeScale="1.6" pitchScale="0.8"  linkNode="backDoor"/>
            <sound template="hingeMedium"   startTime="0.90"  direction="-1"  volumeScale="0.8" pitchScale="1.1" linkNode="backDoor"/>
        </animation>
		
		<animation name="backDoor">
            <part node="0>0|14|1|0|2" startTime="0.10" endTime="2.00" startRot="0 0 0" endRot="0 -45 0"/>
            <part node="0>0|14|1|0|1" startTime="0.10" endTime="2.00" startRot="0 0 0" endRot="0 45 0"/>
        </animation>

  </animations>


    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="backDoor" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <cylindered>
        <movingTools>
            <movingTool node="backDoor">
            </movingTool>
			
			<movingTool node="0>0|14|1|0|0|1" playSound="false">
                <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseSpeedFactor="2.0"  />
                <rotation rotSpeed="-20" rotAcceleration="260" rotMax="180" rotMin="0" rotationAxis="1" />
            </movingTool>
			
			<movingTool node="0>0|14|1|0|4" playSound="false">
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseSpeedFactor="2.0"  />
                <rotation rotSpeed="-20" rotAcceleration="260" rotMax="45" rotMin="0" rotationAxis="1" />
            </movingTool>

            <movingTool node="wheelFrontLeftRepr">
                <dependentPart node="wheelFrontLeftAxis"/>
                <dependentPart node="wheelFrontLeftSpring"/>
            </movingTool>
            <movingTool node="wheelFrontRightPart">
                <dependentPart node="wheelFrontRightAxis"/>
                <dependentPart node="wheelFrontRightSpring"/>
            </movingTool>
        </movingTools>

        <movingParts>

            <movingPart node="wheelFrontLeftAxis"  referencePoint="wheelFrontLeftAxisRef"  referenceFrame="wheelFrontLeftAxisRef"  isActiveDirty="true" maxUpdateDistance="30"/>
            <movingPart node="wheelFrontRightAxis" referencePoint="wheelFrontRightAxisRef" referenceFrame="wheelFrontRightAxisRef" isActiveDirty="true" maxUpdateDistance="30"/>

            <movingPart node="wheelFrontLeftSpring"  referencePoint="wheelFrontLeftSpringRef"  referenceFrame="wheelFrontLeftSpringRef"  isActiveDirty="true" maxUpdateDistance="30" scaleZ="true"/>
            <movingPart node="wheelFrontRightSpring" referencePoint="wheelFrontRightSpringRef" referenceFrame="wheelFrontRightSpringRef" isActiveDirty="true" maxUpdateDistance="30" scaleZ="true"/>
        </movingParts>
    </cylindered>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai supportsAIJobs="false">
        <agent width="1.8" length="5.4" height="1.85" lengthOffset="1.22" frontOffset="3.08" />
        <collisionTrigger node="aiCollisionNode" width="2.3" height="2.2"/>
        <agentAttachment/>

    </ai>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.05" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" />

                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <foliageBending>
        <bendingNode minX="-0.9" maxX="0.9" minZ="-2.6" maxZ="2.65" yOffset="0.4" />
    </foliageBending>


	<baseColorConfigurations title="Main Paint" useDefaultColors="true">
        <baseColorConfiguration materialTemplateName="white"/>
        <material materialSlotName="FSCLIPS" materialTemplateUseColorOnly="true"/>
    </baseColorConfigurations>
 
    <designColor2Configurations title="BradFord Flatbed" price="0" useDefaultColors="true" defaultColorIndex="0">
	    <designColor2Configuration name="stock" color="0.01 0.01 0.01" material="16" price="0"/>
        <material materialSlotName="bradFord" materialTemplateUseColorOnly="true"/>
    </designColor2Configurations>
	
	
	<designColor3Configurations title="RanchHand" price="0" useDefaultColors="true" defaultColorIndex="0">
	    <designColor3Configuration name="stock" color="0.01 0.01 0.01" material="16" price="0"/>
        <material materialSlotName="ranchHand" materialTemplateUseColorOnly="true"/>
    </designColor3Configurations>

    

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="main_component1" node="0>" />
        <i3dMapping id="wheelFrontLeftRepr" node="0>0|0|0|0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0|0|0|0" />
        <i3dMapping id="wheelFrontLeftAxisRef" node="0>0|0|0|0|1" />
        <i3dMapping id="wheelFrontRightRepr" node="0>0|0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1|0|0|0" />
        <i3dMapping id="wheelFrontRightPart" node="0>0|0|1|0|0|0|0" />
        <i3dMapping id="wheelFrontRightAxisRef" node="0>0|0|1|0|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|3" />
        <i3dMapping id="plateNumberLight02_01" node="0>0|1|0|0" />
        <i3dMapping id="plateNumberLight02_02" node="0>0|1|0|1" />
        <i3dMapping id="frontLightLow" node="0>0|1|2|0" />
        <i3dMapping id="highBeamLow" node="0>0|1|2|1" />
        <i3dMapping id="frontLightHigh" node="0>0|1|2|2" />
        <i3dMapping id="highBeamHigh" node="0>0|1|2|3" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|1|2|4" />
        <i3dMapping id="interiorScreenLight" node="0>0|1|2|5" />
        <i3dMapping id="backLightsHigh" node="0>0|1|3|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|1|4|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|1|4|1" />
        <i3dMapping id="reverseLightHigh" node="0>0|1|5|0" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|2|0" />
        <i3dMapping id="outdoorCamera" node="0>0|2|0|0" />
        <i3dMapping id="indoorCamera" node="0>0|2|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|2|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|2|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|2|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|2|5" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="exhaustParticle" node="0>0|4" />
        <i3dMapping id="licensePlateFront" node="0>0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|6" />
        <i3dMapping id="steeringWheel" node="0>0|7|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|7|0|0|1" />
        <i3dMapping id="wiperLeft" node="0>0|7|1|0|0" />
        <i3dMapping id="wiperRight" node="0>0|7|1|1|0" />
        <i3dMapping id="leverTurnlight" node="0>0|7|2|0|0" />
        <i3dMapping id="needleTemperature01" node="0>0|7|2|1|0" />
        <i3dMapping id="needleTemperature02" node="0>0|7|2|2|0" />
        <i3dMapping id="needleSpeed" node="0>0|7|2|3|0" />
        <i3dMapping id="needleFuel" node="0>0|7|2|4|0" />
        <i3dMapping id="needleBattery" node="0>0|7|2|5|0" />
        <i3dMapping id="leverGears" node="0>0|7|2|6" />
        <i3dMapping id="playerRightHandTarget" node="0>0|7|2|6|1" />
        <i3dMapping id="iconHazard_decals" node="0>0|7|2|7" />
        <i3dMapping id="keyIgnition" node="0>0|7|2|8|0" />
        <i3dMapping id="pedalClutch" node="0>0|7|3|0" />
        <i3dMapping id="playerLeftFootTargetClutch" node="0>0|7|3|0|0" />
        <i3dMapping id="pedalBrake" node="0>0|7|3|1" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|7|3|1|0" />
        <i3dMapping id="pedalGas" node="0>0|7|3|2" />
        <i3dMapping id="playerRightFootTargetGas" node="0>0|7|3|2|0" />
        <i3dMapping id="playerSkin" node="0>0|7|4|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|7|4|1" />
        <i3dMapping id="playerRightFootTarget" node="0>0|7|4|2" />
        <i3dMapping id="trailerAttacherJointBackLow" node="0>0|8|0|0" />
        <i3dMapping id="trailerAttacherJointSemi" node="0>0|8|0|1" />
        <i3dMapping id="electricSemi" node="0>0|8|1|0" />
        <i3dMapping id="electricBack" node="0>0|8|1|1" />
        <i3dMapping id="hitchGooseneck" node="0>0|8|2" />
        <i3dMapping id="backDoor" node="0>0|9|0" />
        <i3dMapping id="backDoorHandle" node="0>0|9|0|0" />
        <i3dMapping id="backDoorPart02Ref" node="0>0|9|0|1" />
        <i3dMapping id="backDoorPart01RefFrame" node="0>0|9|1" />
        <i3dMapping id="backDoorPart01" node="0>0|9|1|0" />
        <i3dMapping id="backDoorPart02" node="0>0|9|1|0|0" />
        <i3dMapping id="wheelFrontLeftAxis" node="0>0|9|2" />
        <i3dMapping id="wheelFrontLeftSpringRef" node="0>0|9|2|0" />
        <i3dMapping id="wheelFrontRightAxis" node="0>0|9|3" />
        <i3dMapping id="wheelFrontRightSpringRef" node="0>0|9|3|0" />
        <i3dMapping id="wheelFrontLeftSpring" node="0>0|9|4" />
        <i3dMapping id="wheelFrontRightSpring" node="0>0|9|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|10|0" />
        <i3dMapping id="mirrorLeft_decals" node="0>0|12|0" />
        <i3dMapping id="mirrorRight_decals" node="0>0|12|1" />
        <i3dMapping id="mirrorInterior_decals" node="0>0|12|2" />
        <i3dMapping id="tensionBelts" node="0>0|13" />
        <i3dMapping id="beltActivationTrigger" node="0>0|13|0" />
        <i3dMapping id="tensionBeltStart1" node="0>0|13|1" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|13|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|13|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|13|2|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|13|3" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|13|3|0" />
    </i3dMappings>
</vehicle>
