<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Vette">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <!--storedata simply the ingame store info this does not change your top speed ect-->
    <storeData>
        <name>
            <en>Quiet Vette</en></name>
        <specs>
            <power>300</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>store.jpg</image>
        <!--Replace black writing with directory to your store logo-->
        <price>55000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MOTORSPORTS</brand>
        <category>CHOPSHOP</category>
        <shopTranslationOffset>0 0.04 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1804740</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>433242</indexBufferMemoryUsage>
        <textureMemoryUsage>15379440</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>template.i3d</filename>
        <!--Change Black Writing to the directory your model i3d is in-->
        <sounds filename="sounds/LateModel.xml"/>
        <size width="2.5" length="5.8" height="2"/>
        <components>
            <component centerOfMass="0 0.4 0.3" solverIterationCount="10" mass="1600"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CAR"/>
        <mapHotspot type="CAR"/>
    </base>
    <!--This Is a basic wheel setup for internal wheels that are in the main model i3d-->
    <!--Note wheel order front left, front right, rear left, rear right. Rear wheels allways move so they dont need a drivenode. 4x4 will need drivenodes on front wheels. if 2wd remove drivenode command-->
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0" driveNode="0>0|0" radius="0.31" width="0.38" forcePointRatio="0.5" initialCompression="18" suspTravel="0.2" spring="45" damper="3" frictionScale="3.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>1" driveNode="0>1|0" radius="0.31" width="0.38" forcePointRatio="0.5" initialCompression="18" suspTravel="0.2" spring="45" damper="3" frictionScale="3.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>2" driveNode="0>2|0" radius="0.34" width="0.40" forcePointRatio="0.5" initialCompression="18" suspTravel="0.2" spring="45" damper="3" frictionScale="4"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>3" driveNode="0>3|0" radius="0.34" width="0.40" forcePointRatio="0.5" initialCompression="18" suspTravel="0.2" spring="45" damper="3" frictionScale="4"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <enterable isTabbable="true">
        <enterReferenceNode node="0>"/>
        <exitPoint node="0>6|2"/>
        <!--Note Rotate node also known as outdoorcameratarget is the point ur camera rotates around-->
        <cameras count="2">
            <camera node="0>6|0|0|0" rotatable="true" rotateNode="0>6|0|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.5" rotation="-17.5 180 0">
                <raycastNode node="0>6|0|2"/>
                <raycastNode node="0>6|0|4"/>
            </camera>
            <camera node="0>6|0|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" rotation="0 180 0"/>
        </cameras>
        <characterNode node="0>6|1|0" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="0>6|1|1"/>
            <target ikChain="leftFoot" targetNode="0>6|1|2"/>
            <target ikChain="rightArm" targetNode="0>6|3|0|0" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="0>6|3|0|1" poseId="wideFingers"/>
        </characterNode>
    </enterable>
    <drivable>
        <sounds>
            <waterSplash template="waterSplash01"/>
        </sounds>
        <steeringWheel node="0>6|3|0" indoorRotation="540" outdoorRotation="60"/>
    </drivable>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="120">
					   <exactFillRootNode node="0>6|7" />
				    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	
      <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="30" fillType="diesel"/>
                <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
            <differentialConfigurations>
            <differentialConfiguration>
               <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="1" wheelIndex2="2"/>
                    <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4"/>
                    <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2"/>
                    <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

         <motorConfigurations>
            <motorConfiguration name="Corvette" hp="2500" price="0"  dailyUpkeep="35" >
            <motor torqueScale="4.5" minRpm="1000" maxRpm="9500" maxForwardSpeed="240" maxBackwardSpeed="45" brakeForce="4" lowBrakeForceScale="0.22" rotInertia="0.0015">
                    <torque rpm="1000" torque="1" />
					<torque rpm="2200" torque="1" />
					<torque rpm="3160" torque="1" />
					<torque rpm="4380" torque="0.75" />
					<torque rpm="6220" torque="0.63" />
					<torque rpm="7235" torque="0.2" />
                </motor>
            <transmission minForwardGearRatio="20" maxForwardGearRatio="30" minBackwardGearRatio="20" maxBackwardGearRatio="30" />
            </motorConfiguration>
           
		</motorConfigurations>
        <exhaustEffects>
            <exhaustEffect node="0>6|4|0" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0 0 0 1" maxRpmColor="0.2 0.2 0.2 5" minRpmScale="0.100" maxRpmScale="0.30"/>
            <exhaustEffect node="0>6|4|1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0 0 0 1" maxRpmColor="0.2 0.2 0.2 5" minRpmScale="0.100" maxRpmScale="0.30"/>
        </exhaustEffects>	
		
    </motorized>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="Plate" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
	
	
	 <animations>
		<animation name="Plate">
			<part node="0>4|5|0" startTime="0" endTime="3" startRot="0 0 0" endRot="180 0 0" />
	    </animation>
		<animation name="DriverDoor">
			<part node="0>4|0" startTime="0" endTime="2" startRot="0 0 0" endRot="0 -60 0" />
	    </animation>
		<animation name="PassengerDoor">
			<part node="0>4|1" startTime="0" endTime="2" startRot="0 0 0" endRot="0 60 0" />
	    </animation>
		<animation name="Hood">
			<part node="0>4|2" startTime="0" endTime="3" startRot="0 0 0" endRot="-45 0 0" />
	    </animation>
		<animation name="Trunk">
			<part node="0>4|3" startTime="0" endTime="3" startRot="0 0 0" endRot="-45 0 0" />
	    </animation>
	 </animations>
	 
	 <interactiveControl>
		<interactiveControlConfigurations>
			<interactiveControlConfiguration>
				<interactiveControls>
					<outdoorTrigger node="0>4|9|0"/>
					<interactiveControl posText="Close" negText="Open">
						<clickPoint node="0>4|0|12" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<clickPoint node="0>4|0|13" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<animation name="DriverDoor" speedScale="1.0" initTime="0.0"/>
					</interactiveControl>
					<interactiveControl posText="Close" negText="Open">
						<clickPoint node="0>4|1|11" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<clickPoint node="0>4|1|12" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<animation name="PassengerDoor" speedScale="1.0" initTime="0.0"/>
					</interactiveControl>
				    <interactiveControl posText="Close" negText="Open">
						<clickPoint node="0>4|2|3" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<animation name="Hood" speedScale="1.0" initTime="0.0"/>
					</interactiveControl>
				    <interactiveControl posText="Close" negText="Open">
						<clickPoint node="0>4|3|6" size="0.035" type="OUTDOOR" iconType="CROSS"/>
						<animation name="Trunk" speedScale="1.0" initTime="0.0"/>
					</interactiveControl>
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>
	 
	 <designConfigurations title="360 Cam">
		<designConfiguration name="True" price="0">
			<objectChange node="0>4|3|1" visibilityActive="true" visibilityInactive="false" />
		</designConfiguration>
		
		<designConfiguration name="False" price="0">
			<objectChange node="0>4|3|1" visibilityActive="false" visibilityInactive="true" />
		</designConfiguration>
    </designConfigurations>
    <ai>
        <collisionTrigger node="0>6|5"/>
    </ai>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <foliageBending>
        <bendingNode minX="-1.15" maxX="1.15" minZ="-2.8" maxZ="2.8" yOffset="0"/>
    </foliageBending>
	
	<lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>
        <realLights>
            <low>
                 <light node="0>4|4|15" lightTypes="1"/>
                <light node="0>4|4|16" lightTypes="1"/>
				 <light node="0>4|4|17" lightTypes="2"/>
				 <reverseLight node="0>4|4|18"/>
				<brakeLight node="0>4|4|15"/>
            </low>
            <high>
                <light node="0>4|4|15" lightTypes="1"/>
                <light node="0>4|4|16" lightTypes="1"/>
				 <light node="0>4|4|17" lightTypes="2"/>
				 <reverseLight node="0>4|4|18"/>
				<brakeLight node="0>4|4|15"/>
            </high>
        </realLights>
		
        <defaultLights>
			<defaultLight shaderNode="0>4|4|0" lightTypes="0" intensity="10"/>
			<defaultLight shaderNode="0>4|4|1" lightTypes="1" intensity="10"/>			
			<defaultLight shaderNode="0>4|4|2" lightTypes="1" intensity="10"/>
			<defaultLight shaderNode="0>4|4|3" lightTypes="1" intensity="10"/>
			<defaultLight shaderNode="0>4|4|4" lightTypes="1" intensity="10"/>
			<defaultLight shaderNode="0>4|4|5" lightTypes="1" intensity="10"/>
			<defaultLight shaderNode="0>4|4|6" lightTypes="1" intensity="10"/>			
			<defaultLight shaderNode="0>4|4|9" lightTypes="2" intensity="10"/>
			<defaultLight shaderNode="0>4|4|10" lightTypes="2" intensity="10"/>
			<defaultLight shaderNode="0>4|4|11" lightTypes="1" intensity="8"/>
			<defaultLight shaderNode="0>4|4|12" lightTypes="1" intensity="8"/>			
			<defaultLight shaderNode="0>4|4|13" lightTypes="1" intensity="8"/>
			<defaultLight shaderNode="0>4|4|14" lightTypes="1" intensity="2"/>
			
        </defaultLights>
		
        <turnLights>
        </turnLights>
		
        <brakeLights>
		 <brakeLight shaderNode="0>4|4|5" intensity="100"/>
		  <brakeLight shaderNode="0>4|4|6" intensity="100"/>
        </brakeLights>
		
		 <reverseLights>
		  <reverseLight shaderNode="0>4|4|7" intensity="100"/>
		   <reverseLight shaderNode="0>4|4|8" intensity="100"/>
        </reverseLights>
		
         <sounds>
            <toggleLights template="switch01"  />
            <turnLight template="switchTurnlight"  />
        </sounds>
    </lights>
	
	<baseColorConfigurations title="Body" useDefaultColors="true">
	    <baseColorConfiguration name="Jet Black" color="0 0 0" material="40"/>
        <baseColorConfiguration name="Oxford White" color="0.9 0.9 0.9" material="40"/>
        <baseColorConfiguration name="Ebony Black" color="0 0 0" material="40"/>
        <baseColorConfiguration name="Performance White" color="0.8 0.8 0.8" material="40"/>
        <baseColorConfiguration name="Ingot Silver" color="0.25 0.25 0.25" material="40"/>
        <baseColorConfiguration name="Sterling Grey Metallic" color="0.1 0.1 0.1" material="40"/>
        <baseColorConfiguration name="Bright Red" color="0.2 0 0" material="40"/>
        <baseColorConfiguration name="Race Red" color="0.12 0 0" material="40"/>
        <baseColorConfiguration name="Candy Apple Red" color="0.2 0 0.025" material="40"/>
        <baseColorConfiguration name="Yellow Blaze Metallic Tri-Coat" color="0.8 0.4 0" material="40"/>
        <baseColorConfiguration name="Grabber Blue" color="0 0.1 0.43" material="40"/>
        <baseColorConfiguration name="Blue Jean Gloss" color="0 0.04 0.1" material="40"/>
        <baseColorConfiguration name="Kona Blue Metallic" color="0 0 0.1" material="40"/>
        <baseColorConfiguration name="Dark Sky" color="0.07 0.118 0.17" material="27"/>
        <baseColorConfiguration name="Gotta Have It Green Metallic" color="0.1 0.4 0" material="40"/>
        <baseColorConfiguration name="Gasoline Green" color="0 0.3 0.3" material="40"/>
        <!-- Neutral Colors -->
        <baseColorConfiguration name="Daisy White " color="1 1 1" material="40"/>
        <baseColorConfiguration name="Oxford White" color="0.9 0.9 0.9" material="40"/>
        <baseColorConfiguration name="Shadow Black" color="0 0 0" material="40"/>
        <baseColorConfiguration name="Ink Black" color="0 0 0.005" material="40"/>
        <baseColorConfiguration name="Charcoal" color="0.03 0.03 0.03" material="40"/>
        <baseColorConfiguration name="Anchor Grey" color="0.04 0.035 0.04" material="40"/>
        <baseColorConfiguration name="Pebble Black" color="0.08 0.08 0.08" material="40"/>
        <baseColorConfiguration name="Gun Metal Grey" color="0.1 0.11 0.1" material="40"/>
        <baseColorConfiguration name="Stone Grey" color="0.25 0.22 0.2" material="40"/>
        <baseColorConfiguration name="Coin Grey" color="0.8 0.8 0.9" material="40"/>
        <!-- Red Colors -->
        <baseColorConfiguration name="Wine Red" color="0.03 0 0" material="40"/>
        <baseColorConfiguration name="Magenta Red" color="0.17 0 0.05" material="40"/>
        <baseColorConfiguration name="Ruby Red" color="0.2 0 0" material="40"/>
        <baseColorConfiguration name="Wine Red Metallic" color="0.1 0 0" material="40"/>
        <baseColorConfiguration name="Lava Red Metallic" color="0.03 0.01 0.01" material="40"/>
        <!-- Green Colors -->
        <baseColorConfiguration name="Pine Green" color="0 0.02 0" material="40"/>
        <baseColorConfiguration name="Crocodile Green" color="0.06 0.08 0" material="40"/>
        <baseColorConfiguration name="Mint Green" color="0 0.15 0.1" material="40"/>
        <baseColorConfiguration name="Lime Green" color="0 0.4 0" material="40"/>
        <baseColorConfiguration name="Seafoam Green" color="0 0.6 0.2" material="40"/>
        <baseColorConfiguration name="Shamrock Green" color="0 0.18 0" material="40"/>
        <baseColorConfiguration name="Sage Green" color="0.15 0.2 0.15" material="40"/>
        <baseColorConfiguration name="Green Gem" color="0 0.03 0.01" material="40"/>
        <!-- Blue Colors -->
        <baseColorConfiguration name="Blue" color="0 0.2 0.4" material="40"/>
        <baseColorConfiguration name="Navy Blue" color="0 0 0.02" material="40"/>
        <baseColorConfiguration name="Blue Jean Gloss" color="0 0 0.07" material="40"/>
        <baseColorConfiguration name="Marlin Blue" color="0 0.2 0.4" material="40"/>
        <baseColorConfiguration name="Baby Blue" color="0.11 0.4 0.6" material="40"/>
        <baseColorConfiguration name="Velocity Blue" color="0 0.16 0.68" material="40"/>
        <baseColorConfiguration name="Blue Jean Metallic" color="0 0.04 0.1" material="40"/>
        <!-- Brown Colors -->
        <baseColorConfiguration name="Caribou Gloss" color="0.05 0.025 0.01" material="40"/>
        <baseColorConfiguration name="Caribou Metallic" color="0.05 0.025 0.01" material="40"/>
        <baseColorConfiguration name="Mocca Brown" color="0.08 0.06 0.04" material="40"/>
        <baseColorConfiguration name="Hickory Brown" color="0.06 0.01 0" material="40"/>
        <baseColorConfiguration name="Cinnamon Brown" color="0.1 0.02 0" material="40"/>
        <baseColorConfiguration name="Tortilla Brown" color="0.6 0.4 0.2" material="40"/>
        <baseColorConfiguration name="Sand Dollar Brown" color="0.25 0.2 0.15" material="40"/>
        <baseColorConfiguration name="Earth Brown" color="0.2 0.15 0.1" material="40"/>
        <baseColorConfiguration name="Smooth Cream" color="1 0.9 0.65" material="40"/>
        <baseColorConfiguration name="Smooth Cream Metallic" color="1 0.9 0.65" material="40"/>
        <baseColorConfiguration name="Tan1" color="0.45 0.25 0.1" material="40"/>
        <baseColorConfiguration name="Tan2" color="0.6 0.5 0.4" material="40"/>
        <!-- Yellow/Orange Colors -->
        <baseColorConfiguration name="Honey Mustard Yellow" color="0.5 0.4 0.15" material="40"/>
        <baseColorConfiguration name="Jewish Racing Gold" color="0.5 0.25 0" material="40"/>
        <baseColorConfiguration name="Daytona Yellow" color="1 0.7 0" material="40"/>
        <baseColorConfiguration name="Buttermilk Yellow" color="0.8 0.8 0.1" material="40"/>
        <baseColorConfiguration name="Creamy Corn Yellow" color="1 0.8 0.6" material="40"/>
        <baseColorConfiguration name="Amber Orange" color="0.15 0.04 0" material="40"/>
        <baseColorConfiguration name="Butterscotch Orange" color="0.4 0.15 0" material="40"/>
        <baseColorConfiguration name="Marigold Orange" color="0.5 0.25 0" material="40"/>
        <baseColorConfiguration name="Cantaloupe Orange" color="0.7 0.4 0.25" material="40"/>
        <baseColorConfiguration name="Yellow Stinger" color="1 0.5 0" material="40"/>
        <baseColorConfiguration name="Sun Shine Yellow" color="1 0.5 0" material="40"/>
        <baseColorConfiguration name="Competition Orange" color="1 0.2 0" material="40"/>
        <!-- Violet Colors -->
        <baseColorConfiguration name="Grape Violet" color="0.05 0 0.03" material="40"/>
        <baseColorConfiguration name="Jam Violet" color="0.1 0 0.03" material="40"/>
        <baseColorConfiguration name="Lavender Violet" color="0.07 0.03 0.07" material="40"/>
        <baseColorConfiguration name="Heather Violet" color="0.2 0.12 0.25" material="40"/>
        <baseColorConfiguration name="Pigeon Violet" color="0.1 0.1 0.2" material="40"/>
        <baseColorConfiguration name="Plumb Crazy" color="0.2 0 0.5" material="40"/>
        <baseColorConfiguration name="Shadow Violet" color="0.1 0 0.2" material="40"/>
        <!--New Colors -->30d5c8
        <baseColorConfiguration name="Saddle Tan" color="0.558341 0.262251 0.124772" material="40"/>
        <baseColorConfiguration name="Dark Taupe" color="0.03434 0.025187 0.0185" material="40"/>
        <baseColorConfiguration name="Emerald Green" color="0.08022 0.577581 0.187821" material="40"/>
        <baseColorConfiguration name="Driftwood Pearl" color="0.313989 0.234551 0.187821" material="40"/>
        <baseColorConfiguration name="Light Almond" color="0.457522 0.388375 0.325742" material="40"/>
        <baseColorConfiguration name="Intense Blue" color="0.016807 0.201556 0.520996" material="40"/>
        <baseColorConfiguration name="Delmonico Red" color="0.036889 0.003035 0.004391" material="40"/>
        <baseColorConfiguration name="Radiant Ebony" color="0.011086 0.000412 0.000275" material="40"/>
        <baseColorConfiguration name="Radiant Ebony2" color="0.003131 0.000967 0.005604" material="40"/>
        <baseColorConfiguration name="Turq" color="0.011553 0.201901 0.176342" material="40"/>
        <material materialSlotName="Body" materialTemplateUseColorOnly="true"/>
    </baseColorConfigurations>
	
	
</vehicle>
