<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="heapSpawnerBuyingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_dredgingBoat</name>
        <functions>
            <function>$l10n_function_heapSpawnerStone</function>
        </functions>
        <image>mapIcon_dredgingBoat.png</image>
        <price>60000</price>
        <showInStore>true</showInStore>
        <canBeSold>true</canBeSold>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>dredgingBoat.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <canBeDeleted>true</canBeDeleted>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" />

    <clearAreas>
        <clearArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight"/>
    </clearAreas>

   <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight" groundType="asphalt"/>
			
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas/>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/dredgingBoat/dredgingBoatProps.i3d" node="0" linkNode="props"/>
    </dynamicallyLoadedParts>

    <lights>
        <lightShape node="interior" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsLow" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" activateTime="17:30" deactivateTime="8:20"/>
    </lights>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="teleportNode" teleportNode="teleportNode" />
    </hotspots>

    <heapSpawner>
        <spawnArea fillType="RIVERSAND" litersPerHour="100000" >
            <area startNode="spawnAreaStart01" widthNode="spawnAreaWidth01" heightNode="spawnAreaHeight01" />
            <effectNodes>
                <effectNode effectNode="effectSmoke"     materialType="unloadingSmoke" fadeTime="0.5" useFruitColor="true" />
                <effectNode effectNode="effectParticle"  effectClass="ParticleEffect"  particleType="STONE" emitCountScale="1.5"/>
            </effectNodes>
            <animationNodes>
                <animationNode class="ScrollingAnimation" node="belt" rotSpeed="-20" rotAxis="1" shaderComponentScale="-1 0 0 0" scrollSpeed="0.5" shaderParameterName="offsetUV"/>
            </animationNodes>
        </spawnArea>
    </heapSpawner>

    <buyingStation node="spawnArea" supportsExtension="false">
        <loadTrigger triggerNode="loadingTrigger" fillTypes="RIVERSAND" fillLitersPerSecond="1000" infiniteCapacity="true"/>
        <fillType name="RIVERSAND" priceScale="0"/>
    </buyingStation>

    <i3dMappings>
        <i3dMapping id="indoorAreaStart01" node="0>0|0|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>0|0|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>0|0|0|1" />
        <i3dMapping id="teleportNode" node="0>0|1|0" />
        <i3dMapping id="belt" node="0>0|1|1|0" />
        <i3dMapping id="effectSmoke" node="0>0|1|1|1" />
        <i3dMapping id="effectParticle" node="0>0|1|1|2" />
        <i3dMapping id="spawnArea" node="0>0|1|2" />
        <i3dMapping id="spawnAreaStart01" node="0>0|1|2|0" />
        <i3dMapping id="spawnAreaWidth01" node="0>0|1|2|0|0" />
        <i3dMapping id="spawnAreaHeight01" node="0>0|1|2|0|1" />
        <i3dMapping id="loadingTrigger" node="0>0|1|2|0|2" />
        <i3dMapping id="props" node="0>0|2|0" />
        <i3dMapping id="realLightsLow" node="0>0|4|0|0" />
        <i3dMapping id="interior" node="0>0|4|1|0" />
		<i3dMapping id="clearAreaStart" node="0>0|6|0" />
        <i3dMapping id="clearAreaWidth" node="0>0|6|0|0" />
        <i3dMapping id="clearAreaHeight" node="0>0|6|0|1" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|8|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|8|0|0" />
        <i3dMapping id="testArea1Start" node="0>0|7|0" />
        <i3dMapping id="testArea1End" node="0>0|7|0|0" />
    </i3dMappings>
</placeable>
