<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Adapter.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.8"/>
  </Asset>

  <Files>
    <File fileId="3" filename="3ptAdapter_normal.dds"/>
    <File fileId="4" filename="3ptAdapter_specular.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="white_calibratedPaint_mat" materialId="6" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.02 0.02 0.02"/>
      <CustomParameter name="smoothnessScale" value="0.682"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.02"/>
    </Material>
    <Material name="white_silverScratched_mat" materialId="7" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Adapter.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="col" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="2.02" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5">
      <Shape name="ptAdapter_vis" shapeId="2" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="ptAdapter_Addon_vis" shapeId="3" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="7"/>
        <TransformGroup name="lowerpoint3pt" translation="1.32437e-10 0.2 -0.102646" rotation="0 -90 0" nodeId="15"/>
        <TransformGroup name="higherpoint3pt" translation="0 0.868 0.042" nodeId="16"/>
        <TransformGroup name="lowerpoint" translation="0 0.0961645 0.078541" rotation="0 -90 0" nodeId="17"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
