<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="staticTrommelCompBig.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="18" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/default_normal.dds"/>
    <File fileId="21" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="30" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="33" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="32" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="11" filename="$data/vehicles/grimme/sl8022/sl8022Belt1_normal.dds"/>
    <File fileId="22" filename="textures/concrete2_BaseColor.dds"/>
    <File fileId="23" filename="textures/concrete2_Normal.dds"/>
    <File fileId="17" filename="textures/gen_dirt_1.dds"/>
    <File fileId="20" filename="textures/grade2.dds"/>
    <File fileId="31" filename="textures/metalBLue_BaseColor.dds"/>
    <File fileId="27" filename="textures/red1_BaseColor.dds"/>
    <File fileId="25" filename="textures/roof1_BaseColor.png"/>
    <File fileId="26" filename="textures/roof1_Normal.png"/>
    <File fileId="24" filename="textures/steelGun_BaseColor.dds"/>
    <File fileId="28" filename="textures/totor.dds"/>
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  <Materials>
    <Material name="belt1_metalPaintedMat" materialId="658" specularColor="0.501961 1 0" customShaderId="3">
      <Texture fileId="28"/>
      <Custommap name="detailSpecular" fileId="29"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="30"/>
    </Material>
    <Material name="belt_rubberBlackHosesMat" materialId="659" specularColor="0.501961 1 0" customShaderId="3">
      <Texture fileId="11"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <CustomParameter name="colorScale" value="0.01 0.01 0.01"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="concrete1_glassWindowMat" materialId="660" customShaderId="18">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
    </Material>
    <Material name="default" materialId="661" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="green_plasticGraniteGrainSmallMat" materialId="662" specularColor="0.501961 1 0" customShaderId="3">
      <Texture fileId="31"/>
      <Custommap name="detailSpecular" fileId="32"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="33"/>
    </Material>
    <Material name="lambert1" materialId="768" diffuseColor="0.494118 0.494118 0.494118 0.384314">
    </Material>
    <Material name="main" materialId="663" diffuseColor="0.8 0.223529 0.301961 1" specularColor="0.6 1 0">
    </Material>
    <Material name="metal1_glassWindowMat" materialId="664" specularColor="0.501961 1 0" customShaderId="3">
      <Texture fileId="27"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
    </Material>
    <Material name="metalPaintedBlackMat" materialId="665" customShaderId="18">
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
    </Material>
    <Material name="metalPaintedBlackMat" materialId="666" customShaderId="18">
      <Texture fileId="24"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
    </Material>
    <Material name="roof1_glassWindowMat" materialId="667" customShaderId="18">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
    </Material>
    <Material name="silverRoughMat" materialId="668" diffuseColor="0 0.721569 0.8 1" specularColor="0.6 1 0" customShaderId="3">
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="trommel1Grill_glassWindowMat" materialId="669" specularColor="0.501961 1 0" customShaderId="3">
      <Texture fileId="20"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
    </Material>
  </Materials>


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  </Shapes>

  <Scene>
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        </TransformGroup>
        <TransformGroup name="indoorAreas" nodeId="699"/>
        <TransformGroup name="levelAreas" nodeId="700">
          <TransformGroup name="levelArea1Start" translation="-26.2361 6.77598e-06 -33.6994" nodeId="701">
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        </TransformGroup>
        <TransformGroup name="testAreas" nodeId="704">
          <TransformGroup name="testArea1Start" translation="-25.2746 8.16208e-06 -30.1195" nodeId="705">
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        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="707">
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          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="body" rotation="9.33467e-06 -0 0" nodeId="710">
        <TransformGroup name="animations" nodeId="711">
          <Shape name="trommelRoller1" translation="-16.3986 6.46019 7.07021" shapeId="1" nodeId="712" castsShadows="true" receiveShadows="true" materialIds="668,659"/>
          <Shape name="trommelRoller2" translation="-12.6658 6.46019 7.07021" shapeId="2" nodeId="713" castsShadows="true" receiveShadows="true" materialIds="668,659"/>
          <Shape name="trommelRot" translation="-14.5306 8.33421 7.14824" shapeId="3" nodeId="714" castsShadows="true" receiveShadows="true" materialIds="665">
            <Shape name="trommelRot.001" translation="1.90735e-06 0 -9.53674e-07" shapeId="4" nodeId="715" castsShadows="true" receiveShadows="true" materialIds="669"/>
          </Shape>
        </TransformGroup>
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        <TransformGroup name="shed2" translation="18.2288 0.0580893 12.2692" rotation="-0 -180 -0" nodeId="717">
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        </TransformGroup>
        <Shape name="steps" translation="-14.5322 0.921361 -8.06165" rotation="-90 -0 -90" shapeId="12" nodeId="726" castsShadows="true" receiveShadows="true" materialIds="669"/>
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          <Shape name="belts2" translation="12.7672 3.91121 -20.3408" rotation="-147.749 -2.13748e-14 3.85217e-15" shapeId="15" nodeId="729" castsShadows="true" receiveShadows="true" materialIds="659"/>
          <Shape name="belts3" translation="-1.14441e-05 4.29153e-06 -8.02379" rotation="-147.749 -2.13748e-14 3.85217e-15" shapeId="16" nodeId="730" castsShadows="true" receiveShadows="true" materialIds="659"/>
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      <TransformGroup name="productionPoint" translation="0.0158515 5.79282 -6.71431" rotation="9.33467e-06 -0 0" nodeId="733">
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        <Shape name="playerTrigger" translation="-11.5295 1.01895 -20.0453" rotation="-5.65036e-12 -1.40211 3.25786e-12" shapeId="23" kinematic="true" compound="true" trigger="true" collisionFilterGroup="0x100000" collisionFilterMask="0x100000" nodeId="866" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="768">
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    </TransformGroup>
  </Scene>

</i3D>
