<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
    <storeData>
        <name>Static Trommel For Compost ADDITIONAL FILLTYPES</name>
        <functions>
            <function>WORKS ONLY WITH ADDITIONAL FILLTYPES !!!</function>
        </functions>
        <image>store_Recycling5.dds</image>
        <price>11000</price>
		<dailyUpkeep>50</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FSMCR</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <storeIconRendering>
            <settings cameraXRot="-30" cameraYRot="150" advancedBoundingBox="true"/>
        </storeIconRendering>
    </storeData>

    <base>
        <filename>staticTrommelComp.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

         <sounds>
            <place template="medImp" />
        </sounds> 
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

     <triggerMarkers>
        <triggerMarker node="unloadTriggerMarker"        filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="false" />
        <triggerMarker node="playerTriggerMarker"             filename="$data/shared/assets/marker/markerIconWrench.i3d" adjustToGround="true" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="teleportNode" teleportNode="teleportNode"/>
    </hotspots>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="Trommel Static C" name="Compost Trommel"  cyclesPerHour="400" costsPerActiveHour="5.25">
                <inputs>
                    <input fillType="ORGANICWASTE" amount="5500"  buyFactor="10" />
                </inputs>
                <outputs>
                    <output fillType="COMPOST"      amount="4000" />
                    <output fillType="SOIL"       amount="1500" />
                </outputs>
            </production>
       </productions>
	   
	    <storage isExtension="false" fillLevelSyncThreshold="100">
		
            <capacity fillType="ORGANICWASTE"           capacity="11000" />
            <capacity fillType="COMPOST"         capacity="500" />
            <capacity fillType="SOIL"          capacity="500" />
			
            <dynamicFillPlane node="fillVolume2" allSidePlanes="false" maxAllowedHeapAngle="19" maxDelta="0.3" defaultFillType="ORGANICWASTE" /> 
			
        </storage>
		
		 <sellingStation node="unloadTriggerNode" appearsOnStats="true" supportsExtension="true">
	    
            <unloadTrigger exactFillRootNode="unloadTrigger"        fillTypes="ORGANICWASTE" />
           
	    </sellingStation>
		
		<loadingStation>
		
		 <!-- <loadTrigger class="FSM_RecyclingFacilities_FS25.HeapLoadTrigger" fillType="STONE" fillLitersPerSecond="5000">
		  <spawnArea startNode="spawnAreaStart01" widthNode="spawnAreaWidth01" heightNode="spawnAreaHeight01" />
		  
		   <effectNodes>
             
			        <effectNode effectNode="effectParticle1"       materialType="unloadingParticle" effectClass="ParticleEffect" particleType="unloading" spriteScale=".1" emitCountScale="65" delay="1.1" ignoreDistanceLifeSpan="true" lifespan="0.35" worldSpace="true"/>
                      <effectNode effectNode="unloadingEffect1"    materialType="unloading"            fadeTime="0.5"   extraDistance="0.7"/>
 					<effectNode effectNode="effectSmoke1"         materialType="unloadingSmoke"       delay="0.1"   alignToWorldY="true"/>
					
           </effectNodes>
				
	</loadTrigger> -->
	
		 <loadTrigger class="FSM_RecyclingFacilities_FS25.HeapLoadTrigger" fillType="COMPOST" fillLitersPerSecond="5000">
		  <spawnArea startNode="spawnAreaStart02" widthNode="spawnAreaWidth02" heightNode="spawnAreaHeight02" />
		  
		   <effectNodes>
             
			        <effectNode effectNode="effectParticle2"       materialType="unloadingParticle" effectClass="ParticleEffect"       particleType="unloading" spriteScale=".1" emitCountScale="65" delay="1.1" ignoreDistanceLifeSpan="true" lifespan="0.35" worldSpace="true"/>
 					<effectNode effectNode="effectSmoke2"          materialType="unloadingSmoke"       delay="0.1"   alignToWorldY="true"/>
					
			      
 					<effectNode effectNode="effectSmoke1"          materialType="unloadingSmoke"       delay="0.1"   alignToWorldY="true"/>
					
                    <effectNode effectNode="pipeEffect2"   materialType="unloading" materialTypeId="1" delay="0" />
					
           </effectNodes>
				
	</loadTrigger>
	
		 <loadTrigger class="FSM_RecyclingFacilities_FS25.HeapLoadTrigger" fillType="SOIL" fillLitersPerSecond="5000">
		  <spawnArea startNode="spawnAreaStart03" widthNode="spawnAreaWidth03" heightNode="spawnAreaHeight03" />
		  
		   <effectNodes>
             
			        <effectNode effectNode="effectParticle3"       materialType="unloadingParticle" effectClass="ParticleEffect"       particleType="unloading" spriteScale=".1" emitCountScale="65" delay="1.1" ignoreDistanceLifeSpan="true" lifespan="0.35" worldSpace="true"/>
 					<effectNode effectNode="effectSmoke3"          materialType="unloadingSmoke"       delay="0.1"   alignToWorldY="true"/>
			       
                    <effectNode effectNode="pipeEffect3"   materialType="unloading" materialTypeId="1" delay="0" />
					
           </effectNodes>
				
	</loadTrigger>
	
		
        </loadingStation>
		
       <playerTrigger node="playerTrigger" />
	   
	    <animationNodes>
	   
			 <animationNode node="trommelRot1" rotSpeed="125" rotAxis="3" turnOnFadeTime="2.5" turnOffFadeTime="2.5" />			
			
            <animationNode class="ScrollingAnimation" node="inBelt1"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
            <animationNode class="ScrollingAnimation" node="inBelt2"  shaderParameterComponent="2" scrollSpeed="0.5"  turnOnFadeTime="0.1" turnOffFadeTime="0.1" />
			
		</animationNodes> 

       <sounds>
            <active template="dairyWork" linkNode="0>" outerRadius="50"/>
       </sounds>
    </productionPoint>

<i3dMappings>
  <i3dMapping id="compostTrommelRoot" node="0>" />
  <i3dMapping id="Areas" node="0>0" />
  <i3dMapping id="clearAreas" node="0>0|0" />
  <i3dMapping id="clearArea1Start" node="0>0|0|0" />
  <i3dMapping id="clearArea1Height" node="0>0|0|0|0" />
  <i3dMapping id="clearArea1Width" node="0>0|0|0|1" />
  <i3dMapping id="indoorAreas" node="0>0|1" />
  <i3dMapping id="levelAreas" node="0>0|2" />
  <i3dMapping id="levelArea1Start" node="0>0|2|0" />
  <i3dMapping id="levelArea1Height" node="0>0|2|0|0" />
  <i3dMapping id="levelArea1Width" node="0>0|2|0|1" />
  <i3dMapping id="testAreas" node="0>0|3" />
  <i3dMapping id="testArea1Start" node="0>0|3|0" />
  <i3dMapping id="testArea1End" node="0>0|3|0|0" />
  <i3dMapping id="tipOcclusionUpdateAreas" node="0>0|4" />
  <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|4|0" />
  <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|4|0|0" />
  <i3dMapping id="bodyVis" node="0>1" />
  <i3dMapping id="beltRoot1" node="0>1|0" />
  <i3dMapping id="b1" node="0>1|0|0" />
  <i3dMapping id="b2" node="0>1|0|1" />
  <i3dMapping id="belt1" node="0>1|0|2" />
  <i3dMapping id="inBelt1" node="0>1|0|2|0" />
  <i3dMapping id="beltRoot2" node="0>1|1" />
  <i3dMapping id="b1.001" node="0>1|1|0" />
  <i3dMapping id="b2.001" node="0>1|1|1" />
  <i3dMapping id="belt1.004" node="0>1|1|2" />
  <i3dMapping id="inBelt2" node="0>1|1|2|0" />
  <i3dMapping id="compostTrommel1" node="0>1|2" />
  <i3dMapping id="trommelRot1" node="0>1|3" />
  <i3dMapping id="trommel1" node="0>1|3|0" />
  <i3dMapping id="trommelGrill1" node="0>1|3|1" />
  <i3dMapping id="collisions" node="0>2" />
  <i3dMapping id="col.001" node="0>2|0" />
  <i3dMapping id="col.002" node="0>2|1" />
  <i3dMapping id="col.003" node="0>2|2" />
  <i3dMapping id="col.004" node="0>2|3" />
  <i3dMapping id="col.005" node="0>2|4" />
  <i3dMapping id="col.008" node="0>2|5" />
  <i3dMapping id="productionPoint" node="0>3" />
  <i3dMapping id="fillVolume2" node="0>3|0" />
  <i3dMapping id="loadTrigger2" node="0>3|1" />
  <i3dMapping id="effectParticle2_0" node="0>3|1|0" />
  <i3dMapping id="spawnAreaStart02" node="0>3|1|1" />
  <i3dMapping id="spawnAreaHeight02" node="0>3|1|1|0" />
  <i3dMapping id="spawnAreaWidth02" node="0>3|1|1|1" />
  <i3dMapping id="loadTrigger3" node="0>3|2" />
  <i3dMapping id="effectParticle3.001" node="0>3|2|0" />
  <i3dMapping id="spawnAreaStart03" node="0>3|2|1" />
  <i3dMapping id="spawnAreaHeight03" node="0>3|2|1|0" />
  <i3dMapping id="spawnAreaWidth03" node="0>3|2|1|1" />
  <i3dMapping id="unloadTriggerNode" node="0>3|3" />
  <i3dMapping id="unloadTrigger" node="0>3|3|0" />
  <i3dMapping id="unloadTriggerMarker" node="0>3|3|1" />
  <i3dMapping id="effects" node="0>4" />
  <i3dMapping id="effectSmoke2" node="0>4|0" />
  <i3dMapping id="effectSmoke1" node="0>4|1" />
  <i3dMapping id="effectSmoke3" node="0>4|2" />
  <i3dMapping id="effectParticle2_1" node="0>4|3" />
  <i3dMapping id="pipeEffect2" node="0>4|4" />
  <i3dMapping id="pipeEffect3" node="0>4|5" />
  <i3dMapping id="nodes2" node="0>5" />
  <i3dMapping id="infoTrigger" node="0>5|0" />
  <i3dMapping id="hotspotMarker" node="0>5|1" />
  <i3dMapping id="teleportNode" node="0>5|1|0" />
  <i3dMapping id="playerTrigger" node="0>5|2" />
  <i3dMapping id="playerTriggerMarker" node="0>5|2|0" />
</i3dMappings>
</placeable>
