<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="bunkerSilo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
    <storeData>
        <name>Compost Silo 1</name>
        <functions>
            <function>WORKS ONLY WITH ADDITIONAL FILLTYPES !!!</function>
        </functions>
        <image>store_s1.dds</image>
        <price>5000</price>
        <dailyUpkeep>25</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>FSMCR</brand>
        <species>PLACEABLE</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>tools</tab>
        </brush>

        <storeIconRendering>
            <settings cameraXRot="-25" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>s1.i3d</filename>
    </base>
	
     <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas />

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <bunkerSilo isExtendable="false"  acceptedFillTypes="SILAGE CHAFF STRAW GRASS_WINDROW DRYGRASS_WINDROW GREENBEAN WOODCHIPS" inputFillType="chaff" outputFillType="ORGANICWASTE" distanceToCompactedFillLevel="70" openingLength="5" >
        <area      startNode="siloAreaStart"      widthNode="siloAreaWidth"      heightNode="siloAreaHeight" />
        <innerArea startNode="siloInnerAreaStart" widthNode="siloInnerAreaWidth" heightNode="siloInnerAreaHeight" />
        <interactionTrigger node="siloTrigger" />
        <wallLeft           node="wallLeft"  collision="wallLeftCollision" />
        <wallRight          node="wallRight" collision="wallRightCollision" />
    </bunkerSilo>

   <i3dMappings>
  <i3dMapping id="siloForCompost" node="0>" />
  <i3dMapping id="Areas" node="0>0" />
  <i3dMapping id="clearAreas" node="0>0|0" />
  <i3dMapping id="clearAreaStart01" node="0>0|0|0" />
  <i3dMapping id="clearAreaHeight01" node="0>0|0|0|0" />
  <i3dMapping id="clearAreaWidth01" node="0>0|0|0|1" />
  <i3dMapping id="indoorAreas" node="0>0|1" />
  <i3dMapping id="levelAreas" node="0>0|2" />
  <i3dMapping id="levelAreaStart01" node="0>0|2|0" />
  <i3dMapping id="levelAreaHeight01" node="0>0|2|0|0" />
  <i3dMapping id="levelAreaWidth01" node="0>0|2|0|1" />
  <i3dMapping id="siloAreas" node="0>0|3" />
  <i3dMapping id="siloAreaStart" node="0>0|3|0" />
  <i3dMapping id="siloAreaHeight" node="0>0|3|0|0" />
  <i3dMapping id="siloAreaWidth" node="0>0|3|0|1" />
  <i3dMapping id="siloInnerAreaStart" node="0>0|3|1" />
  <i3dMapping id="siloInnerAreaHeight" node="0>0|3|1|0" />
  <i3dMapping id="siloInnerAreaWidth" node="0>0|3|1|1" />
  <i3dMapping id="testAreas" node="0>0|4" />
  <i3dMapping id="testAreaStart01" node="0>0|4|0" />
  <i3dMapping id="testAreaEnd01" node="0>0|4|0|0" />
  <i3dMapping id="tipOcclusionUpdateAreas" node="0>0|5" />
  <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>0|5|0" />
  <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>0|5|0|0" />
  <i3dMapping id="collisions" node="0>1" />
  <i3dMapping id="groundCollision" node="0>1|0" />
  <i3dMapping id="siloTrigger" node="0>1|1" />
  <i3dMapping id="tipCollision" node="0>1|2" />
  <i3dMapping id="tipCollision.001" node="0>1|3" />
  <i3dMapping id="tipCollision.002" node="0>1|4" />
  <i3dMapping id="wallRight" node="0>1|5" />
  <i3dMapping id="wallRear" node="0>1|6" />
  <i3dMapping id="wallLeft" node="0>1|7" />
</i3dMappings>
</placeable>
