<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="object"   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
	
    <storeData>
        <name>
			<en>Public Works Light</en>
		</name>
        <functions>
            <function>$l10n_function_WarningLight</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_OFFICE</storePack>
        </storePacks>
        <image>store_light.dds</image>
        <price>10</price>
        <lifetime>600</lifetime>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <rotation>0</rotation>
       <brand>FSMCR</brand>
         <category>misc</category> 
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_decorations</typeDesc>
        <filename>light.i3d</filename>
        <size width="0.5" length="0.5" height="0.3"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="10"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <supportsPickUp>true</supportsPickUp>
		</base>
		
	<ai supportsAIJobs="false">
       <agentAttachment/>
     </ai>

	<tensionBeltObject>																											
        <meshNodes>
            <meshNode node="visual"/>
		</meshNodes>
    </tensionBeltObject>
	
   <!-- <animations>
	<animation name="light">
            <part node="lightPart" startTime="0" endTime="0.1" startScale="0 0 0" endScale="1 1 1"/>
		 </animation>
      </animations> -->
	  
	  <interactiveControl>
        <interactiveControlConfigurations >
            <interactiveControlConfiguration >
				<interactiveControls>
					<outdoorTrigger node="simple_Ic_Trigger" />
                   
				   <interactiveControl posText="Turn Light Off" negText="Turn Light On" >
			<clickPoint node="lightIC" size="0.04" blinkSpeedScale="0.4" type="OUTDOOR" iconType="BEACON_LIGHT"/>
			<function name="LIGHTS_BEACON_TOGGLE" />
		</interactiveControl>	
					
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>
	
	<lights>
        <states>
            <state lightTypes="0" />
        </states>
        
	
		
		 <beaconLights>
            <beaconLight realLight="realLight1">
                <staticLight node="lightPart" intensity="100" multiBlink="true" multiBlinkParameters="1 2 18 0"/>
            </beaconLight>
           
        </beaconLights>
		
    </lights> 
	
	<foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-1" maxZ="1" yOffset="0.2" />
    </foliageBending>
      
        <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
<i3dMappings>
  <i3dMapping id="barricadeLight" node="0>" />
  <i3dMapping id="visual" node="0>0" />
  <i3dMapping id="simple_IC" node="0>1" />
  <i3dMapping id="simple_Ic_Trigger" node="0>1|0" />
  <i3dMapping id="lightIC" node="0>2" />
  <i3dMapping id="lightPart" node="0>3" />
  <i3dMapping id="realLight1" node="0>4" />
  <i3dMapping id="light1" node="0>4|0" />
</i3dMappings>

  </vehicle>
