<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="light.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="10" filename="$data/shaders/glowShader.xml"/>
    <File fileId="5" filename="shaders/vehicleShader.xml"/>
    <File fileId="2" filename="textures/barricadeLight_diffuse.png"/>
    <File fileId="3" filename="textures/barricadeLight_normal.png"/>
    <File fileId="4" filename="textures/barricadeLight_specular.png"/>
  </Files>


  <Materials>
    <Material name="barricadeLight_mat" materialId="5" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="light" materialId="39" customShaderId="10" customShaderVariation="baseMap_colorScale_blink">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="lightControl" value="0"/>
    </Material>
    <Material name="Material.005" materialId="8" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="light.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="barricadeLight" rotation="0 -1.43096e-21 2.44267e-12" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.0001" clipDistance="300" nodeId="14" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6">
      <Shape name="visual" shapeId="2" clipDistance="20" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <TransformGroup name="simple_IC" translation="0 -7.63242e-07 0" rotation="2.01381e-05 2.64062e-12 -2.00864e-05" nodeId="16">
        <Shape name="simple_Ic_Trigger" shapeId="3" kinematic="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="17" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
      </TransformGroup>
      <TransformGroup name="lightIC" translation="-4.34177e-07 0.0857423 0.143983" rotation="-0.000122404 -90 -0.000130251" nodeId="18"/>
      <Shape name="lightPart" scale="1 1 1.2" shapeId="4" nodeId="19" castsShadows="true" receiveShadows="true" materialIds="39"/>
      <Light name="realLight1" translation="0 0.237236 -0.0598576" nodeId="20" type="spot" color="1 0.4 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="4" coneAngle="60" dropOff="5">
        <Light name="light1" translation="0 0 0.130366" rotation="0 180 0" nodeId="21" type="spot" color="1 0.4 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="4" coneAngle="60" dropOff="5"/>
      </Light>
    </Shape>
  </Scene>

</i3D>
