<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="dynamichouse"    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
	
    <storeData>
        <name>
			<en>Movable Office</en>
		</name>
        <functions>
            <function>$l10n_function_Office</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_OFFICE</storePack>
        </storePacks>
        <image>store_Office.dds</image>
        <price>10</price>
        <lifetime>600</lifetime>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <rotation>0</rotation>
       <brand>FSMCR</brand>
         <category>misc</category> 
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_movablehouse</typeDesc>
        <filename>DynamicOffice.i3d</filename>
        <size width="3.5" length="6.5"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1500"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
		</base>
		
	<ai supportsAIJobs="false">
       <agentAttachment/>
     </ai>

	
	<tensionBeltObject>																											
        <meshNodes>
            <meshNode node="containerVis1"/>
		</meshNodes>
    </tensionBeltObject>
	
	<baseColorConfigurations useDefaultColors="true" defaultColorIndex="7" title="Main Color" >

        <material materialSlotName="mainColor" materialTemplateUseColorOnly="true"  />
    </baseColorConfigurations>
	
	
   <animations>
	<animation name="door">
            <part node="door" startTime="0" endTime="3" startRot="0 0 0" endRot="0 -120 0"/>
			
			
            <sound template="metalOpen"   startTime="0.1"  direction="1"  volumeScale="1.0" pitchScale="0.6"      linkNode="door"/>
            <sound template="metalClose"   startTime="3"  direction="1"  volumeScale="0.5" pitchScale="0.3"     linkNode="door"/>
            <sound template="metalClose"   startTime="0"  direction="-1"  volumeScale="0.5" pitchScale="0.3"     linkNode="door"/>
			
         </animation>
      </animations>
	  
	  <interactiveControl>
        <interactiveControlConfigurations >
            <interactiveControlConfiguration >
				<interactiveControls>
					<outdoorTrigger node="simple_Ic_Trigger" />
                   
				   <interactiveControl posText="Close Door" negText="Open Door" >
						<clickPoint node="doorIC" size="0.05" type="OUTDOOR" iconType="CROSS"/>
						<animation name="door" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl>
	
	
	<foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-3" maxZ="3" yOffset="-0.1" node="mainComp" />
    </foliageBending>
      
        <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
	
<i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="bodyVis" node="0>0|0" />
  <i3dMapping id="decor" node="0>0|0|0" />
  <i3dMapping id="glass" node="0>0|0|1" />
  <i3dMapping id="containerVisInterior" node="0>0|0|2" />
  <i3dMapping id="containerVis" node="0>0|0|3" />
  <i3dMapping id="simple_IC" node="0>0|0|4" />
  <i3dMapping id="simple_Ic_Trigger" node="0>0|0|4|0" />
  <i3dMapping id="1interior" node="0>0|0|5" />
  <i3dMapping id="dBin" node="0>0|0|5|0" />
  <i3dMapping id="bin" node="0>0|0|5|0|0" />
  <i3dMapping id="dCouch" node="0>0|0|5|1" />
  <i3dMapping id="col1.005" node="0>0|0|5|1|0" />
  <i3dMapping id="objects.001" node="0>0|0|5|1|1" />
  <i3dMapping id="dDesc" node="0>0|0|5|2" />
  <i3dMapping id="col1.008" node="0>0|0|5|2|0" />
  <i3dMapping id="col1.009" node="0>0|0|5|2|1" />
  <i3dMapping id="col1.010" node="0>0|0|5|2|2" />
  <i3dMapping id="col1.011" node="0>0|0|5|2|3" />
  <i3dMapping id="col1.012" node="0>0|0|5|2|4" />
  <i3dMapping id="descc" node="0>0|0|5|2|5" />
  <i3dMapping id="dFile" node="0>0|0|5|3" />
  <i3dMapping id="File2" node="0>0|0|5|3|0" />
  <i3dMapping id="dchair_0" node="0>0|0|5|4" />
  <i3dMapping id="chair_0" node="0>0|0|5|4|0" />
  <i3dMapping id="col1.006_0" node="0>0|0|5|4|1" />
  <i3dMapping id="col1.007_0" node="0>0|0|5|4|2" />
  <i3dMapping id="frame" node="0>0|0|5|5" />
  <i3dMapping id="f1_0" node="0>0|0|5|5|0" />
  <i3dMapping id="f1screen_0" node="0>0|0|5|5|1" />
  <i3dMapping id="s1" node="0>0|0|5|6" />
  <i3dMapping id="col1" node="0>0|0|5|6|0" />
  <i3dMapping id="col1.002" node="0>0|0|5|6|1" />
  <i3dMapping id="col1.003" node="0>0|0|5|6|2" />
  <i3dMapping id="self1" node="0>0|0|5|6|3" />
  <i3dMapping id="s2" node="0>0|0|5|7" />
  <i3dMapping id="self2" node="0>0|0|5|7|0" />
  <i3dMapping id="col1.004" node="0>0|0|5|7|0|0" />
  <i3dMapping id="dchair_1" node="0>0|0|5|8" />
  <i3dMapping id="chair_1" node="0>0|0|5|8|0" />
  <i3dMapping id="col1.006_1" node="0>0|0|5|8|1" />
  <i3dMapping id="col1.007_1" node="0>0|0|5|8|2" />
  <i3dMapping id="dExtinguisher_0" node="0>0|0|5|9" />
  <i3dMapping id="Extinguisher_0" node="0>0|0|5|9|0" />
  <i3dMapping id="frame1" node="0>0|0|5|10" />
  <i3dMapping id="f1_1" node="0>0|0|5|10|0" />
  <i3dMapping id="f1screen_1" node="0>0|0|5|10|1" />
  <i3dMapping id="frame2" node="0>0|0|5|11" />
  <i3dMapping id="f1_2" node="0>0|0|5|11|0" />
  <i3dMapping id="f1screen_2" node="0>0|0|5|11|1" />
  <i3dMapping id="frame3" node="0>0|0|5|12" />
  <i3dMapping id="f1_3" node="0>0|0|5|12|0" />
  <i3dMapping id="f1screen_3" node="0>0|0|5|12|1" />
  <i3dMapping id="dExtinguisher_1" node="0>0|0|5|13" />
  <i3dMapping id="Extinguisher_1" node="0>0|0|5|13|0" />
  <i3dMapping id="d950" node="0>0|0|5|14" />
  <i3dMapping id="9550" node="0>0|0|5|14|0" />
  <i3dMapping id="d980" node="0>0|0|5|15" />
  <i3dMapping id="12" node="0>0|0|5|15|0" />
  <i3dMapping id="dLapTop" node="0>0|0|5|16" />
  <i3dMapping id="laptop" node="0>0|0|5|16|0" />
  <i3dMapping id="body1" node="0>0|0|5|16|0|0" />
  <i3dMapping id="display" node="0>0|0|5|16|0|1" />
  <i3dMapping id="cam_glass" node="0>0|0|5|16|0|1|0" />
  <i3dMapping id="camera_0" node="0>0|0|5|16|0|1|1" />
  <i3dMapping id="displayFsMiner" node="0>0|0|5|16|0|1|2" />
  <i3dMapping id="display_body" node="0>0|0|5|16|0|1|3" />
  <i3dMapping id="display_glass" node="0>0|0|5|16|0|1|4" />
  <i3dMapping id="key_board" node="0>0|0|5|16|0|2" />
  <i3dMapping id="keyboard_frame" node="0>0|0|5|16|0|3" />
  <i3dMapping id="port" node="0>0|0|5|16|0|4" />
  <i3dMapping id="port_1" node="0>0|0|5|16|0|4|0" />
  <i3dMapping id="port_2" node="0>0|0|5|16|0|4|1" />
  <i3dMapping id="port_3" node="0>0|0|5|16|0|4|2" />
  <i3dMapping id="port_4" node="0>0|0|5|16|0|4|3" />
  <i3dMapping id="power_btn" node="0>0|0|5|16|0|5" />
  <i3dMapping id="dPaper" node="0>0|0|5|17" />
  <i3dMapping id="paper_folder" node="0>0|0|5|17|0" />
  <i3dMapping id="pen" node="0>0|0|5|17|0|0" />
  <i3dMapping id="da60" node="0>0|0|5|18" />
  <i3dMapping id="a60" node="0>0|0|5|18|0" />
  <i3dMapping id="doormat" node="0>0|0|5|19" />
  <i3dMapping id="sportsBag" node="0>0|0|5|20" />
  <i3dMapping id="sportsBag_vis" node="0>0|0|5|20|0" />
  <i3dMapping id="toolBox" node="0>0|0|5|21" />
  <i3dMapping id="toolBox_vis" node="0>0|0|5|21|0" />
  <i3dMapping id="waterDispenser" node="0>0|0|5|22" />
  <i3dMapping id="waterDispenserDoor" node="0>0|0|5|22|0" />
  <i3dMapping id="waterDispenserBottle" node="0>0|0|5|22|1" />
  <i3dMapping id="dAid" node="0>0|0|5|23" />
  <i3dMapping id="aidKit" node="0>0|0|5|23|0" />
  <i3dMapping id="door" node="0>0|0|6" />
  <i3dMapping id="doorCol" node="0>0|0|6|0" />
  <i3dMapping id="doorIC" node="0>0|0|6|1" />
  <i3dMapping id="containerVis1" node="0>0|0|7" />
  <i3dMapping id="col" node="0>0|1" />
  <i3dMapping id="col.001" node="0>0|1|0" />
  <i3dMapping id="col.002" node="0>0|1|1" />
  <i3dMapping id="col.003" node="0>0|1|2" />
  <i3dMapping id="col.004" node="0>0|1|3" />
  <i3dMapping id="col.005" node="0>0|1|4" />
  <i3dMapping id="col.006" node="0>0|1|5" />
  <i3dMapping id="col.007" node="0>0|1|6" />
  <i3dMapping id="camera_1" node="0>0|2" />
</i3dMappings>
  </vehicle>
