<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="garbage1.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
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  <Files>
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    <File fileId="4" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="8" filename="$data/shared/default_normal.png"/>
    <File fileId="9" filename="$data/shared/default_specular.png"/>
    <File fileId="1" filename="textures/garbageContainerUS_diffuse.png"/>
    <File fileId="2" filename="textures/garbageContainerUS_normal.png"/>
    <File fileId="3" filename="textures/garbageContainerUS_specular.png"/>
    <File fileId="7" filename="textures/propsDecalsUS_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="garbageContainerUS_mat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="propsDecalsUS_mat" materialId="7" alphaBlending="true" customShaderId="10">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="garbage1.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="gabageContainerUS02" rotation="0 -3.23297e-05 0" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="5">
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      <Shape name="door01" translation="0 1.72619 -0.155991" shapeId="3" clipDistance="100" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="door02" translation="0 1.72619 -0.155991" shapeId="4" clipDistance="100" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="col" shapeId="5" visibility="false" nodeId="18" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="6"/>
    </Shape>
  </Scene>

</i3D>
